Post by WoDBerlin on Feb 6, 2008 10:43:00 GMT 1
If you're new to Rage Across Berlin, then this might be helpful for you. Roleplaying on Berlin might be different to what you're used to, and these tips might help make the transition smoother.
For starters, I suppose it'll help if I clear up what it is I'm doing here. I'm providing a Werewolf the Apocalypse game and only Werewolf the Apocalypse. I provide a plot, obstacles, stories, and badguys for your characters to learn and grow, and finally use what they have learnt when the final battle comes.
I am not providing an open world for people to do collaborate writing and character development. If your characters are only here to angst about their problems, fall in love, talk about their lives, then they're in the wrong place. Things are constantly happening on Berlin, and if you are taking the time to write wank, you are going to be left behind.
This doesn't mean that character interaction is unwanted. It's part of the game, but the game itself is run closer to tabletop games than to what I've seen forum games do so far.
The game is storydriven rather than character driven. Do not expect plots to center around your character.
The plots are run on a pack-by-pack basis, with everything tied into the greater scheme of things. If you don't actively seek to join a pack, do not expect to be begged to. The packs are mostly established and you need to prove yourself to them, not the other way around. If you don't want to join a pack, you might as well not join at all, as there is little to do otherwise. I am not about to run one off games for all the loners.
Finally, be proactive. If you're playing an introverted loner who needs to prodded into doing things for the Garou Nation, you're probably in for a very boring experience. I am not going to be running after everyone begging them to join plots.
And to sum things up:
What we do:
A role-playing game (RPG; often roleplaying game) is a game in which the participants assume the roles of fictional characters. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game. The GM describes the game world and its inhabitants; the other players describe the intended actions of their characters, and the GM describes the outcomes.
What we don't do:
Collaborative fiction is a form of writing by two or more authors who take it in turns to write a portion of the story. A collaborative author may focus around a specific protagonist or character 'owned' by an author in a narrative thread, and then passes the story on to the next writer for further additions or perhaps a change in focus to a protagonist 'owned' by the next author.
For starters, I suppose it'll help if I clear up what it is I'm doing here. I'm providing a Werewolf the Apocalypse game and only Werewolf the Apocalypse. I provide a plot, obstacles, stories, and badguys for your characters to learn and grow, and finally use what they have learnt when the final battle comes.
I am not providing an open world for people to do collaborate writing and character development. If your characters are only here to angst about their problems, fall in love, talk about their lives, then they're in the wrong place. Things are constantly happening on Berlin, and if you are taking the time to write wank, you are going to be left behind.
This doesn't mean that character interaction is unwanted. It's part of the game, but the game itself is run closer to tabletop games than to what I've seen forum games do so far.
The game is storydriven rather than character driven. Do not expect plots to center around your character.
The plots are run on a pack-by-pack basis, with everything tied into the greater scheme of things. If you don't actively seek to join a pack, do not expect to be begged to. The packs are mostly established and you need to prove yourself to them, not the other way around. If you don't want to join a pack, you might as well not join at all, as there is little to do otherwise. I am not about to run one off games for all the loners.
Finally, be proactive. If you're playing an introverted loner who needs to prodded into doing things for the Garou Nation, you're probably in for a very boring experience. I am not going to be running after everyone begging them to join plots.
And to sum things up:
What we do:
A role-playing game (RPG; often roleplaying game) is a game in which the participants assume the roles of fictional characters. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game. The GM describes the game world and its inhabitants; the other players describe the intended actions of their characters, and the GM describes the outcomes.
What we don't do:
Collaborative fiction is a form of writing by two or more authors who take it in turns to write a portion of the story. A collaborative author may focus around a specific protagonist or character 'owned' by an author in a narrative thread, and then passes the story on to the next writer for further additions or perhaps a change in focus to a protagonist 'owned' by the next author.